client · memory
Cheat menus
Memory scanning catches known menus and the recompiled variants that slip past fixed lists.
4 years in production · since 2021
Your staff stopped reading alerts because 90% of them were nothing. Likizão AC is tuned against your own server base until an alert means something again — and it never costs your players a frame.
Accuracy
An anti-cheat that fires on lag, on packet loss and on every odd latency spike trains your team to ignore notifications. When the real cheater shows up, nobody is looking.
What you have been living with
How Likizão works
Coverage
Cheating in FiveM does not come from one place. Each front runs where it can be trusted — on the client or on the server — and none of them depend on a fixed signature list.
client · memory
Memory scanning catches known menus and the recompiled variants that slip past fixed lists.
client · runtime
Any code loaded outside the resource cycle is intercepted before it runs. The executed snippet ships with the ban.
server · runtime
Resources appearing after boot are blocked and compared against your signed server manifest.
server · stability
Malformed entities, state floods and the routines that take a whole city down die before they propagate. A new method is blocked within 30 minutes.
server · physics
Teleport, noclip and off-curve speed are measured against the map collider — and confirmed before anyone is punished.
server · events
Network triggers are validated by origin and frequency. Entity spam and remote explosions die on the server.
Response commitment
Taking the city down is the attack that costs you most, so it comes with a deadline. A new crash method shows up on your server and the fix ships within 30 minutes — no queue, no "open a ticket".
Panel
Every ban opens a record with what was detected, when, and the material backing the decision. Your team reviews, upholds or reverses it — and the player sees exactly what you see.
Likizão never captures a player screen. Evidence comes from what happens in the game runtime, not from the private life of whoever is connected.
| Player | Reason | Evidence | When |
|---|---|---|---|
| zK_menu#0917 | Cheat menu | memory dump | 2 min ago |
| ghost__#7731 | Resource injection | manifest + log | 14 min ago |
| r4ge#8890 | Teleport | coordinate trail | 38 min ago |
| vLz_crash#3390 | Entity crasher | event log | 1 h ago |
Already running it
Cities in production right now, from Brazil to Spain, the UK and the Middle East.
Install
This is not a zip you drop into resources and hope. Installation is manual and integrated into your server code — that is what makes detection precise instead of generic.
Framework, slot count, what protection your base already has, and where the problems show up today.
We map your resources and what normal behaviour looks like on your server. Skip this and any anti-cheat becomes a false-positive generator.
Likizão goes in coupled to your base, with rules tuned to your case. You follow along, approve, and go live.
QBCore, ESX, ox, vRP, qbox or a custom base — Likizão watches the runtime, not your framework. None of your resources need rewriting.
Configuration, permissions and integrations in detail in the documentation.
License
A single onboarding fee. No subscription, no per-slot billing, no surprise next month.
Onboarding fee
R$ 2,500one-time payment
Payment methods
Custom quote
For large networks or operations that cannot go down. We treat your server as a single, specific case.
Questions
Did not find what you needed? The team answers on Discord, and the documentation covers configuration, permissions and integrations in detail.
Physics and network detections require confirmation across successive windows before they alert, so lag and packet loss never punish anyone. Combined with the tuning done against your base during installation, the rate stays under 0.1% — and every ban remains reviewable in the panel.
Client checks run in short slices outside the render frame. Measured cost is around 0.02 ms per tick — less than most HUDs consume. Nobody loses FPS because of the anti-cheat.
Yes, with any of them. QBCore, ESX, ox, vRP, qbox or a custom base. Likizão watches the server runtime, not the framework, so none of your resources need changing.
Because a generic anti-cheat produces generic alerts. Integrating into your base lets us tune what normal behaviour means on your server — and that is exactly what separates precise detection from notification spam.
Thirty minutes, maximum. Crashing is the attack that costs you most — it drops the whole city and empties the server — so it carries a hard deadline. You report it on Discord and the fix ships inside that window, with no queue and no escalation.
No. Likizão never captures the screen of anyone connected. Evidence comes from the game runtime — flagged memory, the triggering event, the coordinate trail — never from a player screen.
It is not our focus. We would rather be excellent at what actually takes servers down — menus, executors, resource injection, impossible movement, forged events and crashes — than mediocre at everything. Banning by identifier still works normally in the panel.
Four years, since 2021, protecting FiveM servers in production — including roleplay cities with hundreds of concurrent players.
A single onboarding fee of R$ 2,500, no monthly charge. We accept PIX in Brazilian reais or cryptocurrency. Enterprise is quoted case by case.
Message us on Discord and tell us how your base looks today. We will analyse it and tell you what can be done — no sales runaround.